

- #DOWNLOAD SNIPER CAMPER ASSAULTCUBE MAP MOD#
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TheZombieKiller : Double Jumping Script, Intro Script, Death Script

YukiHaze : Mutilator Magazine, Archangel Shotgun Pickup, and For fixing my broken First Time Selection Mechanic Doomnukem : Magazine Drops, Archangel Ammo Pickup, Malefactor Shotgun Pickup (Edit by TiberiumSoul) MagSigmaX : for some SFX, Gore Base, Particles, Projectles, Casings, Myself : Longinus Sniper, uses parts from my unfinished Valve Rifle and the body of the AssaultCube Sniper which was ripped by CaptainJ. PillowBlaster : For the Mutilator, And for the parts of the 'Union' Rifle I nicked to make my auto shotgun as well as the red hot flaks from RO 2.5, the cooldown effect was done by TiberiumSoul //(That would be Me.) Fused : Omen Assault Rifle Texture Definitions CarbineDioxide : Omen and Archangel Sprite Edit, the original base was by DoomNukem Shivers : For the Punisher Edit of Marty's Judgement Pistol as well as the animation edit of the Doom 2.5 Shotgun which was further improved upon by Chronoteeth. Eriance : for the Vorpal Blade that is used as the Kyrie Elesion, a name which means "Lord have mercy." Marty Kirra : Original Graphics for the Punisher, Tormentor, and Typhoon Lightman68 : Graphics for the new Autopistol. DBT for the use of the sick bullet impacts from D4D as well as the variou effects froom the D4T Gauss Cannon built on the Siege mode base LordMisfit : for helping me fix the pistol so that it works like a real one should with burst fire MagamaCow : Various Audio from GameBanana Tripwire Interactive - Various Audio from Killing Floor 1
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Epic Games : Various Audio from Gears of War Series
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ID Software : Various Audio from the Doom and Quake Franchises EA/Dice : Various Audio from Battlefield 1 EA/Visceral Games : Various Audio from Dead Space 1 - 3 Message : Eiko Kaneko, Choose a Door 2, Splatterhouse 3 Intermission : Eiko Kaneko, Retry Screen, Splatterhouse 3


Titlemap 04 : Motohiro Kawashima, Spin on The Bridge, Streets of Rage 2 Titlemap 03 : Motohiro Kawashima, The Poets I, Streets of Rage 3 Titlemap 02 : Motohiro Kawashima, Fuze, Streets of Rage 3 Titlemap 01 : Motohiro Kawashima, Expander, Streets of Rage 2 Unknown : Just about every other enemy sound effect. Tripwire Interactive : Killing Floor 1 Fleshpound sound effects used for the Widowmaker. Epic Games : Theron Guard Sounds used for the Rasklapanje. ID Software (PLS.) : The Sounds of the Cyberdemon from Doom 3 for, you guessed it. ID Software (TIB, PLS.) : The Sounds of the Stream Guardians from Quake 4 used for the Fusion Spider. ID Software (FFS Tib.) : The Sounds of the Makron from Quake 4 for the four Archon of hell variants. ID Software (Yet Again.) : The sounds of the Archvile from Doom 3 with a bit of creepy ambience mixed in. ID Software (Yet Again) : The sounds of the mancubus from Doom 3. ID Software (Again) : Demon sounds from Doom 64 with a mechanized set made by yours truely. ID Software : Maggot Sounds from Doom 3 Used for the Imp Variants. Digital Extremes : Warframe Manic Laugh and Death Sound used for the Skullzerker. EA/Visceral Games : Slasher, Divider, and Leaper Necromorph sounds used for the zombies and Berserker revenant. Most of the Weapons Audio has completely redone by Иavaяо what remains is either by EA/Dice, Magmacow, Microsoft/343 Studios, and a few other obscure sources that time has wiped from my memory. Lots of people ask me "hey Tiberium, where do you get all these kickass sounds from?" And while I want to be an asshole about this, that will get me banned faster than anything else. Expand view Off the top of my head these fine ladies and gentlemen are the ones who made Insanity's Requiem Mk.2 Possible.If you see anything, be it sprites or otherwise that is your work and I haven't given credit, let me know what belongs to whom and you'll receive your credits in the next release. On any issue of Credits, Look inside the Spoiler below.
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Most of the weapons present in the mod all reload, the reloading is magazine based so don't get too reload happy, or you'll be running out of ammo sooner than you'd expect, 50AE Assault Pistol, an Explosive Magnum. Insanity's Requiem was a small project I Started working on, Abandoned due to lack of interest, and then revived it, and like the old build, this version also puts you behind the controls of an arsenal of 11 unique weapons ranging from but not limited to: A shovel possessed by a demonic entity, A sword that feeds on blood to unleash devastating attacks, a. The Old 3.1 final is still available if you want to gut it for resources but I'm bringing Insanity's Requiem back with the announcement of Insanity's Requiem Mk.2!
